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VFX Voice – the magazine of the Visual Effects Society
Every key participant in the global visual effects industry is reading the VFX Voice—artists, technologists, model makers, educators, studio executives, supervisors, PR/marketing specialists and producers, and VES’ over 40 members in more than 40 countries worldwide who contribute to all areas of entertainment.
In addition, VFX Voice is read by key members and decision makers of the global entertainment business including executives in the following areas: film and studios, independent production companies, visual effects facilities, commercials creation and production, music video creators, tech and tools hardware and software manufacturers, video game companies, virtual reality companies, and more.