The third act of Thor: Ragnarok is primarily a major battle sequence on Asgard, as Thor and his superhero friends take on Hela, who is intent on claiming the throne. The sequence includes a confrontation between scores of Asgardians and members of Hela’s D-Guard army, many of which were realized – often in close-up – using crowd simulation software Massive.
Behind the work was Framestore. VFX Voice caught up with Crowd Supervisor Reza Ghobadinic to find out how some of these battle scenes were created.
Going with crowd sims
There was a lot of character animation required in the third act – Hulk, Hela’s giant wolf Fenris, the fire god Surtur, and many other CG creations. So why was crowd simulation used for the Asgardians and D-Guards? The answer was their sheer number. Otherwise, they would have been handling the 2,000 fleeing Asgardians on the Rainbow Bridge and the attacking D-Guards by keyframe, which could have been a lengthy process. One shot even has the D-Guards climbing up and over each other, which also would have been incredibly complex to achieve any other way.







