VFX Voice

The award-winning definitive authority on all things visual effects in the world of film, TV, gaming, virtual reality, commercials, theme parks, and other new media.

Winner of three prestigious Folio Awards for excellence in publishing.

Subscribe to the VFX Voice Print Edition

Subscriptions & Single Issues


July 09
2017

ISSUE

Summer 2017

THE MOST AWESOME TITLE SEQUENCE OF ALL TIME

By ED OCHS

Baby Groot (Photo credit: Film Frame. Copyright © 2017 Marvel Studios. All Rights Reserved.)

The mission was clear: The opening sequence for Guardians of the Galaxy Vol. 2 had to be one for the ages. That’s what it said in the script. Nothing short of mind-blowing would do. From the first frame of the film to the end of the opening credits, Framestore’s VFX team faced an onslaught of non-stop, complex challenges and shot-by-shot detail, knowing the final result had to be spectacular and seamless.

“The set was made of gold which we replaced entirely in every shot,” says Jonathan Fawkner, VFX Supervisor. “Every plate element, every furry creature, every ‘scattery’ skin alien, every explosion, weapon-blast energy effect and all debris needed to be reflected in the set. There was nowhere to hide any of the usual compositing tricks. Every element needed to be traced against set and reflected in it, and the sheer number of elements and layers made it a very challenging sequence to comp and to render.”

Right off the bat, Framestore’s army of resources was called into action. Commensurate with the heavy workload and personnel demands was the concern for maintaining quality while ensuring smooth transitions. Marvel also had its requirements to factor in.

Rocket (Photo credit: Film Frame. (Copyright © 2017 Marvel Studios. All Rights Reserved.)

“There was a single five-minute-long shot on which the titles were to be placed alongside Baby Groot dancing. Obviously, we could not put over 4000 frames with a single individual artist,” Fawkner says. “A huge amount of care needed to be taken to make sure that the work is cleverly shared and artists hand off in a sensible way. Knowing the way that Marvel wants to keep options open to the end, we had to be careful about layering to offer the most options, but the burden of that falls on comp.”

The high-octane flurry of live action, CG, animation, effects and colors fulfilled the director’s mandate for a super-charged opening that never quits. It also confirmed that a mark of great VFX lies in the undetectable unification of diverse and complex elements.

“We had 160 individual layers for any one shot, and when you consider that reflections are all de-focused separately from the surface they are reflected in, the complexity is hugely magnified. And that is to say nothing of the animation, the creature FX of fur and skin, the destruction and battle effects, the continuous camera, and all the rainbow colors we would cram into every frame to make it ‘the most awesome title sequence of all time’, which was, frankly, the only guide we had from the script.”

The all-gold set. (Photo credit: Film Frame. Copyright ©2017 Marvel Studios. All Rights Reserved.)

“The set was made of gold which we replaced entirely in every shot. Every plate element, every furry creature, every ‘scattery’ skin alien, every explosion, weapon-blast energy effect and all debris needed to be reflected in the set…”

— Jonathan Fawkner, VFX Supervisor

ANIMATING KEY ASSETS

The opening sequence was just as challenging from the animation point of view. “We had to figure out how we were going to come up with a performance that’s coherent with Baby Groot’s character, but also make it funny and entertaining,” says Arslan Elver, Animation Supervisor. “The video reference of James Gunn dancing was fantastic as a starting point. We then pushed it  further  to  be  able  to  accommodate  crazy  camera  movements and distances to cover, which was a challenge for such a small character. We split the sequence into 11 pieces for one continuous camera. The Abilisk also proved itself a tough character to animate with  its eight tentacles.”

Rocket and Groot (Photo credit: Film Frame. Copyright © 2017 Marvel Studios. All Rights Reserved.)

Elver explains another big challenge. “We used an animation-driven approach where we had control over hundreds of space ships within a swarm. It was tricky at times to make sure we got interesting silhouettes out of the sovereign omni-crafts. Also, animating spaceships and making sure they moved in a dynamic but realistic way was a tricky thing to adapt yourself.”

Entrusted with the fate of the studio’s hugely popular animation-driven characters, Elver acknowledges an obligation to preserve their arc through consistency, and he feels the team met and exceeded that bar.

“As the company that created the assets of Baby Groot and Rocket, our overall challenge was to keep the performances of these two main characters – show-stealers, if you will – consistent. I think we managed to keep the performance solid across our sequences by carefully studying the footage we were given of Bradley Cooper and Sean Gunn, and by shooting our own reference inspired from these performances. We are proud of our work being 100% keyframe animation.” The opening sequence called for cascades of effects.  “The environment for our opening sequence included a tumultuous roiling storm,” Fawkner adds.

Top to Bottom: Arslan Elver, Animation Supervisor, Jonathan Fawkner, VFX Supervisor

“We played it as if shot overcranked, emboldened by the license afforded us by being set on an alien planet. But plate photography was not an option. The camera soared up toward the low cloud base at times, and the shots were very long, meaning we needed 4,000 frames of high resolution, evolving and traveling 3D clouds. We developed a system that enabled us to model clouds as low-resolution geo, and to art direct the placement and density, animate their shapes and translate them across the sky, all while lighting them with a physically accurate blue sky and bright sun voxelizing at render time. Lightning bolts were volumetric, meaning we could obscure and scatter their light and illuminate beautiful cloud structures within an ever-changing and evolving storm that could fly over our head or we could fly right through.”

Baby Groot, finger on the button. (Photo credit: Film Frame. Copyright © 2017 Marvel Studios. All Rights Reserved.)

Guardians’ top unreal characters continue to grow more real, in greater detail.  “The solid performances of our two main CG characters were based on a hugely collaborative team effort,” Elver reports. “I think without using mocap or without labeling things as mocap, you can still get great performances out of animation. We worked hard with Rocket to update his fur, shapes, shaders and cloth sim. He looks so real, you want to reach out and touch him.”



Share this post with

Most Popular Stories

CHECKING INTO HAZBIN HOTEL TO CHECK OUT THE ANIMATION
16 July 2024
Film
CHECKING INTO HAZBIN HOTEL TO CHECK OUT THE ANIMATION
Animator Vivienne Medrano created her series Hazbin Hotel which has received 109 million views on her VivziePop YouTube Channel.
STUNTS, SFX, PRACTICAL AND VFX TEAM UP TO IGNITE THE FALL GUY
11 June 2024
Film
STUNTS, SFX, PRACTICAL AND VFX TEAM UP TO IGNITE THE FALL GUY
Universal’s The Fall Guy is a spectacular ode to stunt work inspired by the '80s TV series of the same name.
THE FINELY-CRAFTED LOOK OF RIPLEY IS A BLACK-AND-WHITE AFFAIR
25 June 2024
Film
THE FINELY-CRAFTED LOOK OF RIPLEY IS A BLACK-AND-WHITE AFFAIR
The Creator of Netflix's Ripley Steve Zailian found it essential to develop a unique but efficient workflow for the internal VFX team and VFX vendors.
LIGHTWHIPS, DAGGERS AND SPACESHIPS: REFRESHING THE STAR WARS UNIVERSE FOR THE ACOLYTE
30 July 2024
Film
LIGHTWHIPS, DAGGERS AND SPACESHIPS: REFRESHING THE STAR WARS UNIVERSE FOR THE ACOLYTE
Creator, executive producer, showrunner, director and writer Leslye Headland is the force behind The Acolyte, which occurs a century before the Star Wars prequel trilogy.
FORGING A PARTNERSHIP – AND AN ADULT ANIMATED SERIES – THAT’S INVINCIBLE
18 June 2024
Film
FORGING A PARTNERSHIP – AND AN ADULT ANIMATED SERIES – THAT’S INVINCIBLE
The acceptance and popularity of adult animation around the world has made shows like Amazon Prime's Invincible possible.