VFX Voice

The award-winning definitive authority on all things visual effects in the world of film, TV, gaming, virtual reality, commercials, theme parks, and other new media.

Winner of three prestigious Folio Awards for excellence in publishing.

Subscribe to the VFX Voice Print Edition

Subscriptions & Single Issues

April 03


Spring 2018

V-Art: Alex Nice

VES member, Alex Nice

V-Art showcases the talents of worldwide VFX professionals as they create original illustrations, creatures, models and worlds. If you would like to contribute to V-Art, send images and captions to [email protected].

Alex Nice (www.alexnice.com) is a concept illustrator, art director and matte paint- er who has worked on films such as The Hunger Games: Mockingjay – Part 2, Hugo, Sin City: A Dame to Kill For and The Jungle Book. More recently, he’s lent his service to art direction for AR and VR projects, and a number of upcoming films. Here, Nice shares several personal artwork projects that focus on visual storytelling.

I’ve spent a good portion of my career as a matte painter for film and I’ve done plenty of city paintings, but most of them have been aerials for some reason. For this one, I wanted to do a futuristic cityscape viewed closer to ground level. I learned a lot doing this piece.

This second concept piece was done for a real-time VR experience I am currently working on in my spare time just for fun. I thought it would be cool to interactively mine an asteroid out in the dark isolated Kuiper belt outside of our solar system. I’m currently in the middle of developing this story further.

For this piece, I mixed 2D techniques and 3D array tools to create the dark structures in the distance. I wanted to challenge myself and see if I could create an ominous scene without going dark.

“Oh Noooooooo!!”… a quick ridiculous illustration I did earlier this year of the moon colliding with our beloved Earth. I find the idea of an astronaut watching a disaster like this from space to be kind of so sad, it’s funny.

I was really inspired by the look of the environments in the latest Mad Max film, so I did this quick color study concept piece. Here I have marauders attempting to take massive rusted desert stronghold.

I made these character designs using photos I took of human organs at the “Body Worlds” human anatomy exhibit. For these guys, I photo-bashed images of real human organs such as livers, tongues, lungs, etc., to come up with some interesting character designs. It was a fun challenge transforming my photos of gross parts of human anatomy into this ragtag group of misfits that I call the “The Uglys.”

“Detection of mini black holes at the LHC could indicate parallel universes in extra dimensions.” …. You idiots! What have you done?!

Share this post with

Most Popular Stories

The Miniature Models of <strong>BLADE RUNNER</strong>
02 October 2017
The Miniature Models of BLADE RUNNER
In 1982, Ridley Scott’s Blade Runner set a distinctive tone for the look and feel of many sci-fi future film noirs to come, taking advantage of stylized production design, art direction and visual effects work.
The New <strong>Artificial Intelligence</strong> Frontier of VFX
20 March 2019
The New Artificial Intelligence Frontier of VFX
The new wave of smart VFX software solutions utilizing A.I.
Converting a Classic: How Stereo D Gave <strong>TERMINATOR 2: JUDGMENT DAY</strong> a 3D Makeover
24 August 2017
Converting a Classic: How Stereo D Gave TERMINATOR 2: JUDGMENT DAY a 3D Makeover
James Cameron loves stereo. He took full advantage of shooting in native 3D on Avatar, and has made his thoughts clear in recent times about the importance of shooting natively in stereo when possible...
02 August 2017
Among the many creatures and aliens showcased in Luc Besson’s Valerian and the City of a Thousand Planets are members of the Pearl, a beautiful...
How to Start a <strong>VFX Studio</strong>
01 October 2019
How to Start a VFX Studio
Four new VFX studios (CVD VFX, Mavericks VFX, Outpost VFX, Future Associate) share their startup stories