The Meg VFX Supervisor Sue Rowe on creating the final Megalodon battle(VFX Voice)
ARwall uses AR technology to create cheaper, more efficient visual effects for studios like Dolphin Image. (VR Focus)
ftrack, a leading cloud-based project management application for the media and entertainment industries, announced that it is being backed by Stockholm-based investment firm Alfvén & Didrikson (ftrack)
Notch announces it has appointed two new product specialists to drive visual effect advancements. (Live Design Online)
Ambitious VR-style projects are increasingly being designed as destination events rather than for personal headsets like Oculus and Magic Leap. (Fast Company)
Leeds-based post house The Other Planet has invested £200K in editing, audio and VFX kit and infrastructure to cater for an increase in demand. (Broadcast)
It topped a competitive field with its “Beyond the Wall” episode. (The Hollywood Reporter)
Visual effect studio Real by Fake, (C.R.A.Z.Y., Café de Flore, Dallas Buyers Club, Wild, and Demolition) are set to acquire the Santa Monica-based studio, Local Hero, whose credits include Mr. Robot, Captain Fantastic and Pitch Perfect.(Post Magazine)
Touted to be one of the most expensive Indian films to date, it will have Akshay Kumar and Amy Jackson playing key roles (Business Standard)
The Mill in New York has expanded its executive producer team with the appointments of Desi Gonzalez and Eliana Carranza Pitcher. (Shoot Online)
The Mill has hired Aurelien Simon as executive producer for emerging technology in the Los Angeles studio. Simon’s arrival comes shortly after the relocation of Boo Wong, global director of emerging technology, from New York. (Shoot Online)
SuperProd Studio has appointed Christophe Archambault as Chief Technical Officer for its Paris and Angoulême studios. (Animation Magazine)
Nickelodeon has promoted Ron Hines to Senior Vice President, Creative Development, Global Experience Design. (Animation Magazine)
On the heels of the its first anniversary, Pune, India facility to expand to nearly 50,000-square feet to accommodate growing artist teams. (Animation World Network)