VFX Voice

The award-winning definitive authority on all things visual effects in the world of film, TV, gaming, virtual reality, commercials, theme parks, and other new media.

Winner of three prestigious Folio Awards for excellence in publishing.

Subscribe to the VFX Voice Print Edition

Subscriptions & Single Issues

September 20, 2018

Entrenched in the Deep, Dark Depths with THE MEG

DNEG VFX Supervisor Raymond Chen on the monumental task of producing the underwater environment in THE MEG (VFX Voice)

MAC Advice Will Cost VFX Houses Millions, Says UK Screen

Trade body believes Migration Advisory Committee (MAC) recommendations could add £2.3m to the employment costs of the UK’s six largest VFX houses (Broadcast Now)

How Great Game Explosions are Made

Video games love a good explosion, but how are these spectacular effects designed? (PC Gamer)

Rokoko Partners with Unity to Bring Mo-Cap to Developers Around the World

Rokoko, the company behind the popular Smartsuit Pro motion-capture suit, announced a partnership with Unity Technologies, creator of the world’s most widely used real-time 3D development platform (Animation Magazine)

Flash Film Works Creates Visual Effects for Alpha with Fusion Studio

Blackmagic Design announced that Los Angeles based visual effects (VFX) company Flash Film Works used its VFX and motion graphics software, Fusion Studio, on Studio 8’s action adventure drama Alpha. (Creative Cow)

USC, UCLA, CalArts & WIA Announce Final Program for ‘Breaking the Glass Frame’

Women’s Animation Symposium featuring keynotes, screenings, panels and papers set to take place October 5-7 at USC’s School of Cinematic Arts. (Animation World Network)

If You Think Fortnite is Just a Video Game, You’re Missing the Big Picture

Heads up, Disney: Fortnite’s unprecedented success means as much for the future of media as it does for the gaming industry. (Fast Company)

Game of Thrones Showrunners Reveal Why Season 8 is Taking So Long

That last season is “the biggest thing we’ve ever done,” David Benioff says, promising it’ll be worth the wait. (CNet)

New Sony Patent Reveals PlayStation VR Motion Sickness Technology

The company is looking to help reduce the impact of motion sickness on users of virtual reality experiences. (VRFocus)

NyU+co’s End Title Sequence For Crazy Rich Asians Proves Especially Meaningful For Founder/Creative Director Garson Yu

Garson Yu, Founder/Creative Director of the award-winning 20-year-old company yU+co, on designing the title sequences for both The Joy Luck Club and Crazy Rich Asians (Creative Cow)

Get the Latest VFX News!

Receive notifications when WEB EXCLUSIVE content is posted on VFXVoice.com

Lists*

Loading

Popular Posts

CHECKING INTO HAZBIN HOTEL TO CHECK OUT THE ANIMATION
16 July 2024
VFX Weekly
CHECKING INTO HAZBIN HOTEL TO CHECK OUT THE ANIMATION
Animator Vivienne Medrano created her series Hazbin Hotel which has received 109 million views on her VivziePop YouTube Channel.
LIGHTWHIPS, DAGGERS AND SPACESHIPS: REFRESHING THE STAR WARS UNIVERSE FOR THE ACOLYTE
30 July 2024
VFX Weekly
LIGHTWHIPS, DAGGERS AND SPACESHIPS: REFRESHING THE STAR WARS UNIVERSE FOR THE ACOLYTE
Creator, executive producer, showrunner, director and writer Leslye Headland is the force behind The Acolyte, which occurs a century before the Star Wars prequel trilogy.
TONAL SHIFT BRINGS A MORE CINEMATIC LOOK TO HALO SEASON 2
23 July 2024
VFX Weekly
TONAL SHIFT BRINGS A MORE CINEMATIC LOOK TO HALO SEASON 2
There is an influx of video game adaptations, with Paramount+ entering into the fray with the second season of Halo.
FILMMAKER PABLO BERGER MAY NEVER STOP HAVING ROBOT DREAMS
06 August 2024
VFX Weekly
FILMMAKER PABLO BERGER MAY NEVER STOP HAVING ROBOT DREAMS
The Oscar Nominated Spanish-French co-production Robot Dreams deals with themes of loneliness, companionship and people growing apart – without a word of dialogue.
PROGRAMMING THE ILLUSION OF LIFE INTO THE WILD ROBOT
01 October 2024
VFX Weekly
PROGRAMMING THE ILLUSION OF LIFE INTO THE WILD ROBOT
For The Wild Robot Director/writer Chris Sanders, achieving the desired visual sophistication meant avoiding the coldness associated with CG animation.