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October 18, 2018

Inside ILM’s Art Department

ILM gives VFX Voice an inside look at how its art department operates, with imagery direct from the studio’s recent work in a galaxy far, far away. (VFX Voice)

Germany Expands Rebate System for VFX Sector

Germany’s VFX sector is celebrating newly revamped guidelines of the country’s main subsidy program. (Variety)

Cloudhead’s The Gallery Crowned Game of the Year at VR Awards 2018

Meanwhile, HTC takes home the gong for best headset with Vive Pro (Fortune)

EagleTree Capital Makes Significant Investment in Leading Independent Visual Effects Studio, FuseFX

Founders to retain considerable stake and continue to lead the Company (Business Wire)

Animated Shorts and VFX Oscar Shortlists to Arrive in mid-Dec.

The Academy of Motion Pictures Arts and Sciences will reveal all of its nine shortlists on the same date on Dec. 17. (Animation Magazine)

Actors are Digitally Preserving Themselves to Continue their Careers Beyond the Grave

Improvements in CGI mean neither age nor death need stop some performers from working. (MIT Technology Review)

Fifty Years Later, Scientists Reflect on the Influence of 2001: A Space Odyssey

Kubrick’s masterpiece was released in 1968, and continues inspire generations of researchers in AI and space tech. (Cosmos)

How Augmented Reality Could Transform the Lives of People with Face Blindness

SocialRecall, an AR app developed by neuroscientists, aims to break down networking boundaries (Tech Radar)

Mathematic Launches Video Game Company Player II Alpha

Design and creative VFX studio Mathematic announces the creation of Player II a label dedicated to video games content both In-game and CGI. (Player II)

People on the Move

Sina San Named Creative Director at FuseFX

Sina San has been appointed creative director at FuseFX, working out of the effects studio’s Los Angeles headquarters, and serving concept design and art direction to global clients. (Shoot Online)

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