VFX Voice
The award-winning definitive authority on all things visual effects in the world of film, TV, gaming, virtual reality, commercials, theme parks, and other new media.
Winner of three prestigious Folio Awards for excellence in publishing.
VFX Voice
The award-winning definitive authority on all things visual effects in the world of film, TV, gaming, virtual reality, commercials, theme parks, and other new media.
Winner of three prestigious Folio Awards for excellence in publishing.
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FuseFX Visual Effects Supervisor John Heller on creating a supernatural 1938 Los Angeles for PENNY DREADFUL: CITY OF ANGELS (VFX Voice)
Version 2.0 sets parameters to safely manage client attendance in editing sessions while minimizing the risk of the Coronavirus transmission (Animation World Network)
Headquartered in Los Angeles, the company’s new Kelowna-based division takes its road-tested remote visual effect services to the next level (Animation Magazine)
The pros behind sci-fi series THE MANDALORIAN, WESTWORLD and LOST IN SPACE were also tasked with building from scratch gory beasts, muddy space creatures and epic robot battles (The Hollywood Reporter)
Knoll spoke with Variety about her start in the world of VFX and addressed the issues and barriers women within the world of VFX face (Variety)
Apple has made at least seven acquisitions already this year, including another virtual reality startup, NextVR, as it invests further in the emerging technology (Business Insider)
VES is proud to announce our newest VES Fellows, who will be celebrated at VES Honors this month: Matt Aitken, Girish Balakrishnan, Randy Balsmeyer, Michael Conte, Lisa Cooke, Bryan Grill, Thomas Knop, Arnon Manor and Sue Rowe. Congrats! #VFX
Full news: https://bit.ly/4dHQMBb
The #VFX and animation industry is transforming rapidly! With innovations like virtual production, real-time rendering, and cloud-based workflows, creators are reimagining storytelling. (cc: @VFXSociety) https://www.vfxvoice.com/the-changing-landscape-of-cutting-edge-vfx-and-animation-technology/
ILM's Rob Bredow Shares His Thoughts On How The VFX Industry Has Changed Over Time - http://jedine.ws/jsgc #StarWars @ILMVFX @rbredow #Lucasfilm @VFXSociety #VFXVoice @StarWars
Go inside "Programming the Illusion of Life into #TheWildRobot" & the fresh perspective on the ‘fish-out-of-water’ scenario that captured the attention of filmmaker Chris Sanders & @Dreamworks & brought the journey of Roz the robot to life. In #VFXVoice: https://www.vfxvoice.com/programming-the-illusion-of-life-into-the-wild-robot/
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