VFX Voice

The award-winning definitive authority on all things visual effects in the world of film, TV, gaming, virtual reality, commercials, theme parks, and other new media.

Winner of three prestigious Folio Awards for excellence in publishing.

Subscribe to the VFX Voice Print Edition

Subscriptions & Single Issues


June 08
2021

ISSUE

Summer 2021

VES HANDBOOK: Lens Mapping for VFX

Abstracted from The VES Handbook of Visual Effects – 3rd Edition, edited by Jeffrey A Okun, VES and Susan Zwerman, VES.

Written by DAVE STUMP, ASC. Edited for this publication by Jeffrey A. Okun, VES

Lens mapping to quantify each lens is crucial to the success of doing VFX work. Precise measurement of lens characteristics can make the difference between expensive visual effects work and economical visual effects work, usually accomplished by meticulously shooting grid charts through a wide variety of focus and zoom positions in order to reverse engineer the design geometry of lenses. The optics that make lenses rectilinear must be fully quantified and understood in order to integrate computer generated images into live-action cinematography

Before beginning any project, shoot a grid chart for the purpose of reverse engineering the optical paths of all the lenses to be used in VFX work.

Shoot the chart straight on, as large as possible in frame, completely filling the frame, level, square to the camera, and with the frame lines of the imager as precisely parallel to the chart lines as possible. Shoot the chart at the preferred stops intended to be used for most of the production.

If exteriors will be shot at T8 and interiors will be shot at T3.5 then shoot the charts at both of those stops. It is acceptable to use frame rate or shutter angle to reach correct exposure. Slate every take with focal length, T-stop, focus distance, and distance from the center of the chart to the image plane. In the case of zooms, it is enormously beneficial to chart the lens for every marked focal length.

Then rotate the chart to a skewed angle, as large as possible in frame, completely filling the frame from corner to corner. Focus so that the near and far out-of-focus areas of the chart are equally soft.

Zoom lenses complicate the issues of lens geometry because they move many elements in relation to each other in order to change focal length, making it extremely hard to understand what is happening to the image in terms of optical geometry correction. The no parallax point in a zoom moves as the focal length changes, sometimes by a very substantial amount.

Anamorphic lenses further complicate the issues of lens geometry as they almost always have an optical path with two different no parallax points and two different focal lengths, a normal focal length in the vertical axis and another focal length (twice as wide) in the horizontal axis. The anamorphic (squeeze) element only functions in the horizontal axis of the lens, and has its own no parallax point, different than the vertical axis, vastly complicating the calculation of lens distortion and geometry, and making the work of integrating CGI an order of magnitude more difficult, especially in moving shots. 


Share this post with

Most Popular Stories

PROGRAMMING THE ILLUSION OF LIFE INTO THE WILD ROBOT
01 October 2024
VES Handbook
PROGRAMMING THE ILLUSION OF LIFE INTO THE WILD ROBOT
For The Wild Robot Director/writer Chris Sanders, achieving the desired visual sophistication meant avoiding the coldness associated with CG animation.
REALISTIC FACIAL ANIMATION: THE LATEST TOOLS, TECHNIQUES AND CHALLENGES
01 October 2024
VES Handbook
REALISTIC FACIAL ANIMATION: THE LATEST TOOLS, TECHNIQUES AND CHALLENGES
Facial animation has come a long way since the days of animatronics, as filmmakers now have access to a choice of advanced facial motion capture systems.
META QUEST 3 AND APPLE VISION PRO SPARK SURGE IN VR/AR HEADSETS
01 October 2024
VES Handbook
META QUEST 3 AND APPLE VISION PRO SPARK SURGE IN VR/AR HEADSETS
While sales of VR and AR headsets were gloomy in 2023, 2024 has seen a solid recovery.
VFX IN ASIA: BOOM TIME
01 October 2024
VES Handbook
VFX IN ASIA: BOOM TIME
Asia is playing an evolving role in shaping the global VFX ecosystem.
ARTISTIC ALCHEMY: THE PERSONAL CREATIONS OF VFX TALENT
01 October 2024
VES Handbook
ARTISTIC ALCHEMY: THE PERSONAL CREATIONS OF VFX TALENT
In the world of visual effects, digital toolsets reign supreme, but that does not mean that traditional mediums have been tossed to the wayside.