The award-winning definitive authority on all things visual effects in the world of film, TV, gaming, virtual reality, commercials, theme parks, and other new media.
Winner of three prestigious Folio Awards for excellence in publishing.
October 3, 2020 WEB EXCLUSIVE: FuseFX Supplies UPLOAD with a Dynamic Digital Afterlife FuseFX VFX Supervisor Marshall Richard Krasser on creating the world of UPLOAD (VFX Voice) How VFX is Helping Hollywood Cope with COVID Restrictions Limited staff numbers, travel bans and social-distancing rules are causing havoc on film sets (NME) The Most Complicated Visual [...]
By KEVIN H. MARTIN Upload postulates a future in which concerns over quality of life carry quite literally into beyond corporeal existence. In 2033, humans possessing sufficient means can ‘upload’ their consciousness prior to death into a synthetic afterlife. Even less affluent people for whom the price is not right can avail themselves of basic-cable [...]
September 26, 2020 WEB EXCLUSIVE: The Blood, Sweat and Vampires of Anime CASTLEVANIA The creative team behind Netflix's CASTLEVANIA anime series discuss designing the characters and world of the video game adaptation (VFX Voice) Hollywood Unions Finalize Formal COVID-19 Safety Regulations With Studios Deal completes nearly six months of industry-wide discussions on how to get [...]
By TREVOR HOGG Even though Lenore (Jessica Brown Findlay) is small in stature compared to Council of Sister member Striga (Ivana Miličević) she holds her own as a cunning strategist. (All images courtesy of Project 51 Productions and Netflix.) Furthering the mythology of Dracula is the gothic fantasy video game franchise Castlevania launched in 1986 [...]
September 19, 2020 WEB EXCLUSIVE: Creating the Way of the Warrior for GHOST OF TSUSHIMA Sucker Punch Productions on creating feudal Japan with visual effects for the game GHOSTS OF TSUSHIMA (VFX Voice) Imax Partners With Leading Camera Makers to Open Up Its Large-Format Production to More Filmmakers ARRI, Panavision, Sony, Red and Keslow Camera [...]