Fusion 8.2.1: Blackmagic Design released the latest version of its VFX and motion graphics software Fusion, Fusion 8.2.1. and Fusion 8.2.1 Studio.
The Fusion 8.2.1 update builds on Fusion 8.2 with dozens of new features and UI enhancements, with many of the features based on suggestions from customers. Some features include improved DNG support for consistency with DaVinci Resolve, new animation indicator shortcuts, new expressions for non-master color wheel inputs, the ability to select multiple license servers, a save version command in the file menu, and more.
Fusion 8.2.1 is available for both Fusion and Fusion Studio customers and can be downloaded free of charge from the Blackmagic Design website at www.blackmagicdesign.com/support.
DaVinci Resolve 12.5.4: Blackmagic Design has released the latest version of its professional editing, color correction and finishing solution DaVinci Resolve, DaVinci Resolve 12.5.4 and DaVinci Resolve 12.5.4 Studio.
DaVinci Resolve 12.5.4 adds support for the new MacBook Pro Touch Bar, along with additional HDR grading formats, and more. Now while using DaVinci Resolve 12.5.4, the Touch Bar automatically changes to show context sensitive tools based on the tasks that customers are performing, whether it’s editing, color grading, media management or finishing.
DaVinci Resolve 12.5.4 is available for both DaVinci Resolve and DaVinci Resolve Studio customers and can be downloaded free of charge from the Blackmagic Design website.
A Houdini 16 Launch Event was held at Rich Mix in London recently where SideFX previewed a wealth of new features, including: a new node network editor, viewport radial menus, booleans, terrain generation, auto-rigging tools, a new shading workflow and much more. Released in late February, Houdini 16 is now available for download at SideFX.com.
SideFX also announced that Houdini Core – previously known as simply Houdini – is now being offered for $1,495 USD – a 50% discount from the regular price. This promotion celebrates a powerful collection of features including procedural modeling, animation, character rigging, lighting and rendering, compositing, terrain generation and volumes.
Houdini Core works with scene files and Houdini Digital Assets [HDAs] created using the dynamics and simulation tools in Houdini FX, and have access to unlimited Mantra render tokens. Game developers can use Houdini Core to create digital assets that can be opened in game engines such as Unity and UE4 using the Houdini Engine plug-ins.
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