The award-winning definitive authority on all things visual effects in the world of film, TV, gaming, virtual reality, commercials, theme parks, and other new media.
Winner of three prestigious Folio Awards for excellence in publishing.
The VES Handbook of Virtual Production is the most comprehensive guide to virtual production techniques and best practices available. The Visual Effects Society and the editors of The VES Handbook of Visual Effects, Susan Zwerman, VES, and Jeffrey A. Okun, VES, compiled the latest industry-standard technologies and workflows for the ever-evolving, fast-paced world of virtual production from the experts in the field. The editors tasked the authors with sharing their knowledge in the various areas of virtual production, including VR, AR, MR and XR technology, as well as providing detailed sections on interactive games and full animation. Additionally, the 80 industry contributors share their best methods, tips, tricks and shortcuts developed using real-world technology for In-Camera VFX (ICVFX).
This book is for everyone from novices to working professionals. Some of the topics included are:
The VES Handbook of Virtual Production covers essential techniques and solutions for all VP artists, VP producers, and VP supervisors, from pre-production through filming in LED volumes to post-production. It demystifies virtual production so that more producers and filmmakers can more easily navigate this new technology.
Currently, there is an explosion of LED Volumes being built around the world as well as in the U.S. There was no informational handbook available until now on what teachers, students and artists need to learn. The pandemic has transformed the entertainment industry, forcing studios to rethink the way productions are planned.
The VES Handbook of Virtual Production is incredibly timely as there has been a seismic shift in how visual effects are being created. Using LED walls to create environments, self-lighting, and using a camera that is not locked into position has opened a new range of abilities to capture in-camera what before was only possible to add in post. This allows the actors, crew and camera to see and react in real time – merging the physical world with the digital world – bringing higher levels of performance, believability and technical perfection to the craft.
About the Editors:
Susan Zwerman, VES, is an experienced Visual Effects Producer with a passion for cutting-edge film production. She is highly respected for her expertise in visual effects and virtual production budgeting and scheduling. As chair of the DGA UPM/AD VFX Digital Technology Committee, Zwerman organizes virtual pro- duction seminars to introduce members to this exciting and evolving new technology. Zwerman received the Frank Capra Achievement Award in recognition of career achievement and service to the industry and the Directors Guild of America in 2013. She is a member of the Academy of Motion Picture Arts and Sciences, the Producers Guild of America, the Directors Guild of America and a member and Fellow of the VES.
Jeffrey A. Okun, VES, is an award-winning Visual Effects Supervisor who is more than conversant with virtual production. He is a member and Fellow of the VES and a member of The Academy of Motion Pictures Arts and Sciences, the American Society of Cinematographers, the Television Academy and the Editor’s Guild. Okun created visual effects tracking and bidding software in 1992 that is still the basis of what is in wide use within the industry today, as well as the revolutionary visual effects techniques dubbed the “PeriWinkle Effect” and the “Pencil Effect” – a predictive budgeting tool. He is also a noted rock ‘n’ roll photographer of bands from the ‘70s and ‘80s.
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