VFX Voice

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March 20, 2019

The Spring 2019 Issue of VFX VOICE is here!

Read all the articles from the Spring 2019 issue of VFX VOICE! (VFX Voice)

The Building Blocks Behind THE LEGO MOVIE 2

Animal Logic on the technological leaps created specifically for THE LEGO MOVIE 2: THE SECOND PART (VFX Voice)

DNEG Expands TV Operations in Vancouver and Montreal

DNEG is expanding its BAFTA-winning TV VFX offering in North America to meet growing demand for its services. (DNEG)

Laika Animation Wizards Talk Studio’s Most Ambitious Film Yet, Missing Link

Missing Link writer-director Chris Butler, producer Arianne Sutner and the heads of department at Laika Studios are applying the finishing touches to the animation studio’s fifth film (Screen Daily)

Vancouver’s Animation and Visual Effects Industry Will Be Worth $1 Billion in 2019

2019 is anticipated to be a major milestone year for Vancouver’s animation and visual effects industry, as the sector is on track to crack the $1 billion mark for the first time. (Daily Hive)

Epic Games Chooses Final Round of Unreal Dev Grant Recipients

Epic Games announced the final recipients of its Unreal Dev Grants program, totaling $500,000 in financial assistance for developers working with Unreal Engine 4. (Variety)

Foundry’s Innovative Offering to Creative Industries Attracts New Owner

Foundry announces that it will be acquired by Roper Technologies, Inc, a diversified technology company and a constituent of the S&P 500, Fortune 1000, and the Russell 1000 indices (Foundry)

The Third Floor Announces Story Attic Content Initiative

Leading visualization studio launches online showcase for original science fiction and fantasy-themed digital comics, illustrations and videos created by leading comic book artists and illustrators. (Animation World Network)

Google Spotlight Stories Shuts Down

Google Spotlight Stories, the experimental unit of Google’s Advanced Technology and Projects group (ATAP) that explores immersive and interactive 360 storytelling, is shutting down after six years. (Cartoon Brew)

Playing To Win: How Sandbox VR’s Founder Invested Everything To Build A New Virtual Reality World

Steve Zhao had a new vision: a virtual reality world where people could experience games by playing with friends, rather than by wearing a headset alone in their homes. (Forbes)

VFX Studio Resin Reaching New Heights as Projects Soar

Post production rebates, revolutionary high-speed internet networks, and a growing reputation for world class visual effects (VFX) work are just some factors Adelaide studio Resin says is boosting business. (Brand South Australia News)

How Samuel L Jackson’s De-Aging on Captain Marvel Cut Shooting Time in Half

“That first shot you see of Sam, you’ll go ‘Woah! Young Sam!’ But my intention was after that, nobody thinks about it,” Christopher Townsend, Marvel VFX supervisor, says (The Wrap)

NVIDIA Unveils Interactive 3D Design Collaboration Platform Omniverse

NVIDIA Omniverse enables teams to interactively work together to create and render scenes using industry-standard 2D and 3D software. (Animation World Network)


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