Around 1,200 visual effects were created for the first season of Hunters, which consisted of 10 episodes. “We’ve got explosions, blackouts, RPGs, guns and liquid,” notes Robson-Foster. “There was an average of 120 decent-size shots and I’m not counting the period fixes which was another 1,000. Around 450 shots were in the pilot which was feature length. Ever since Boardwalk Empire, I’ve had an in-house team that includes producer, matte painter, editor, and three or four compositors who do the look development, temping and design. I don’t have anybody else on my set. When we get down to there being 50 shots in a scene that all need the same thing, chances are my people would have done the matte painting and will share the asset with whoever I have chosen for that work. In New York there was Phosphene, Alkemy X, Framestore and Zoic Studios, as well as RVS-VFX in Iceland.”
Action takes place in a mixture of sets and locations. “In the pilot there is a big scene that is supposed to be Kristallnacht in the ghetto and it’s an oner,” remarks Robson-Foster. “It’s a cablecam shot that starts up high and goes down watching people’s belongings being thrown. That was a massive visual effects undertaking, joining shots together, doing set extensions and CG things falling. It was a big mix of outdoor locations and bedroom sets. We would fly out through a window in a set and have to link it to a location shot. The subway train with Millie Morris (Jerrika Hinton) was onstage with a greenscreen and had no windows. We had to go get plates of a real journey and make that period. Episode 6 has a big fire with Al Pacino but there was no fire there. We had to do the fire separately. There were some lovely big pieces to get sorted out.”